A project improving visibility and engagement of urban farms in Stockholm
Nov 2024 – Jan 2025This project was based on an idea that Stockholm Municipality wanted to explore how a digital service could help promote urban farming among citizens for a prototyping course.
Urban farms in Stockholm struggle to gain attraction from young adults (18-35 years). There is limited awareness of farm locations, lack of cultivation knowledge, while existing digital information is scattered and not engaging.
Create a central digital platform that makes urban farming accessible, visible and engaging, based through Stockholm Municipality.
An app that provides urban farm locations, cultivation tutorials and a community forum to connect citizens and share tips.
Edvin Lindemalm, Emre Aktas, Max Nyllinge and me.
UX/UI Designer
Figma & FigJam
To understand the potential stakeholders I conducted two qualitative interviews with the "why-why-why" method to gain insight on motivations and challenges regarding urban farming in Stockholm. Later we applied a thematic analysis through an affinity diagram on the interview findings and identified the following pain points:
Low visibility
Users didn't know where urban farms were located
Lack of knowledge
Many felt uncertain about how to start cultivating
Need for community
Expressed interest in connecting with others who share similar cultivation interests
To further guide our design work through our research, I created a persona to better understand what user requirements we were designing towards.

Persona created based on research insights
Together, the insights and persona helped us define clear design requirements: The solution needed to be informative, social and intuitive to guide to action.
To come up with solution ideas, we held a brainstorming workshop within the team. We collaboratively added post-it notes, grouped concepts, and colour-coded them based on potential value and feasibility. This process helped us define potential functions for an app.
Map
A map for farm discovery and routes
Tutorial
Step-by-step cultivation guides
Forum
A built-in social forum to ask for advice and connect with others
In the team we individually created storyboards to better communicate our ideas on what role the app would have in one or more use case scenarios.

My storyboard illustrated a use case scenario for the use of a forum
We presented our storyboards to the stakeholders that gave feedback. Then we continued with rapid paper wireframes of functions they wanted and the layout of the app on paper, to create divergence and iterations on different ideas rapidly.

Result of our rapid wireframe prototyping session
After ideating and evaluating different options we created digital wireframes in Figma. My wireframe contribution focused on onboarding and the tutorial page where my goal was to create an intuitive taskflow with important functions one or two click away. By presenting our prototypes and wireframes to the users, their feedback guided several iterations for refining hierarchy and layout of the app in the final prototype.

My wireframe sketches
The final prototype was developed in Figma based on wireframes and interview data, with the core features: locating farms in the Stockholm region, learning cultivation techniques, and connecting with the urban farming community. We also followed and tweaked a design profile for Stockholms Stad brand design, to make the app credible by using logos and key colors.
Final prototype views
The project resulted in a deliverable, interactive Figma prototype as well as a suggested concept on how to tackle the problem of limited awareness of urban farm locations, cultivation knowledge and scattered information for the target group of young adults.
With practical semi structured interviews I got to learn how to conduct interviews for user research as well as converting findings into data that can be analysed into requirements that guide designwork. I also got to practice rapid prototyping and structuring wireframes and UI along with practicallity of using Figma. However, one reflection is that we were a bit too sure and assumed certain functions would work better than others without the input of the users because of the limited circumstances. At the time it framed us earlier in the process before exploring more options which could have otherwise maybe supported users better.
Overall, the project reinforced the importance of grounding design decisions in user insights while maintaining iteration for feedback to build a solution that truly aligns with user needs.